• Skip to main content
  • Skip to secondary menu
  • Skip to footer

Technology Conferences

Technology Events Calendar

  • Technology Events Calendar
  • Add Your Technology Event
  • Market Reports
    • Technology Digest
  • About
    • How to Organize an Informal Tech Event
  • Contact
    • GDPR

Augmented World Expo USA, June 1-3, 2022, Santa Clara Convention Center

May 16, 2022 By admin

UPDATE – Conquest VR Announces Corporate Debut at Augmented World Expo USA in Santa Clara
Exhibiting at Booth #11 at AWE USA, Conquest VR is on a Mission to Raise the Bar in Virtual Reality by Delivering a Premium Audio Experience

ATLANTA, May 16, 2022 – Conquest VR announces that it will make its corporate debut at Augmented World Expo USA, scheduled for June 1st to 3rd, 2022, at the Santa Clara Convention Center. Conquest VR will be exhibiting at Booth #11. Started by VR and audio enthusiasts, co-founders Raghu Bathina (CEO) and Sridhar Prathikanti, MD (President), Conquest VR’s mission is to dramatically improve virtual reality (VR) experiences by delivering truly immersive sound.

Existing VR Audio is Not Immersive, Until Now
In the last 10 years, VR headsets have quickly evolved from a niche specialty into a mainstream consumer product. While there have been tremendous improvements in the visual experience, the audio dimension of VR, especially in gaming, has evolved at a much slower pace. Furthermore, certain VR headset manufacturers today have made design decisions that have compromised the audio experience. As a result, today’s VR headsets deliver stunning visuals and lackluster audio.

Going forward, the challenge for the VR community is how to use mass-produced VR headsets to deliver truly immersive experiences.

Introducing Conquest VR
With four patents pending, Conquest VR is working to bring to market a solution that delivers a truly immersive audio experience in VR. At AWE USA, Conquest VR will provide early access to its innovative product that the company plans to release mid-summer.

The Conquest VR team has more than 40 years of combined VR experience and is now working to enhance the VR experience through immersive audio for multiple audiences. The company’s products will significantly improve gameplay and competitiveness for VR gaming enthusiasts. Additionally, the products will make VR training and educational experiences much more engaging and impactful.

“Presence in virtual reality is that magical feeling of being transported to a different place and time, to a new virtual world. But to experience true presence, there are several requirements, and one key component is immersive audio, audio that perfectly captures the 3D environment of the virtual world. This includes positional sounds and environmental effects such as Doppler, occlusion, and the impact of materials in the virtual space. Advanced audio spatializers now allow developers to create phenomenally accurate soundscapes. At Conquest VR, we aim to bring those soundscapes to life by delivering compelling and realistic audio output,” said Bathina.

Conquest VR Co-Founders
Bathina is a serial entrepreneur who has been involved with VR for several years. He is a co-founder of Future World Studios, which produces VR-based medical applications. Prior to this, he ran and successfully exited a telehealth startup. He co-founded Ramp Networks, a Router company that went public on NASDAQ and was acquired by Nokia in 2001. Bathina also founded XML Firewall Company, QuickTree, which Citrix acquired in 2007. He is also an active investor/mentor for several start-ups. Bathina earned Computer Engineering degrees from Purdue University and the University of Southern California.

Prathikanti is a psychiatrist with direct experience using VR to help war veterans overcome PTSD. He received his MD from the University of Chicago in 2001, and was one of the first psychiatrists trained by world-renowned VR specialist Skip Rizzo in PTSD/TBI desensitization. He worked at the National Institute of Health’s Clinical Brain Disorders Branch and the Office of Technology Transfer. He was also a Health Sciences Assistant Professor of Clinical Psychiatry at the University of California.​ He was on the Life Science Angels (LSA) board and is currently an investor in LSA. He co-founded the San Francisco Society of Physician Entrepreneurs (300 strong).

About Conquest VR
Conquest VR is a manufacturer of premium audio solutions for the fast growing VR and AR market. The Conquest VR team has more than 40 years of combined experience in the VR world. The company’s vision is to create audio products that amaze and make every virtual experience genuinely immersive. Conquest VR is led by its co-founders Raghu Bathina (CEO) and Sridhar Prathikanti, MD (President) and is privately funded. For more information, visit www.conquestvr.com.

Filed Under: Announcements

Footer

Recent Posts

  • Humanoids Summit Tokyo 2026, May 28–29, 2026, Takanawa Convention Center
  • Japan Pavilion at CES 2026, January 6–9, Las Vegas
  • KubeCon + CloudNativeCon Europe 2026, 23–26 March, Amsterdam
  • 4YFN26, 2–5 March 2026, Fira Gran Via — Barcelona
  • DLD Munich 26, January 15–17, Munich, Germany
  • SPIE Photonics West 2026, January 17–22, San Francisco
  • Gurobi Decision Intelligence Summit, October 28–29, 2025, Vienna
  • MIT Sloan CFO Summit, November 20, 2025, Cambridge
  • Roblox Expands the Future of Creation at RDC 2025
  • Apple Announces WWDC25, June 9 to 13, 2025

Media Partners

  • Market Analysis
  • Technologies.org
U.S. Tech Employment Slows as Hiring Cools and AI Reshapes Demand
Semiconductor Equipment Boom, 2025–2027, Global Manufacturing Outlook
ServiceNow Sharpens Its Competitive Edge by Making Moveworks the Front Line of the Enterprise
NVIDIA Acquires SchedMD: How Owning the Brain of the Cluster Sharpens NVIDIA’s Competitive Edge
Cloudflare Year in Review 2025: How the Internet Quietly Rewired Itself
Qualcomm Acquires Ventana Micro Systems: Why It Matters, What It Changes, and Why Arm Should Pay Attention
Scylos Secures $3M Seed Round to Rethink Endpoint Security from the Ground Up
Databricks has just closed a massive new funding round that pushes its valuation to roughly $134 billion
Nu Quantum’s $60M Leap Toward the Entanglement Era
Haven Energy Raises $40M to Scale Virtual Power Plants Across the U.S. Grid

Media Partners

  • Market Research Media
  • Cybersecurity Market
PlayStation and the Quiet Power Center of a $200 Billion Gaming Industry
Adobe FY2025: AI Pulls the Levers, Cash Flow Leads the Story
Canva’s 2026 Creative Shift and the Rise of Imperfect-by-Design
fal Raises $140M Series D: Scaling the Core Infrastructure for Real-Time Generative Media
Gaming’s Next Expansion Wave, 2026–2030
Stellar Cyber Climbs to #2 in MSSP Alert 2025 Rankings, Signaling Deepening Trust Across the Global SecOps Ecosystem
Ascend 2026, May–October 2026, Global Event Series
Black Hat Europe 2025, December 9–12, London, United Kingdom
C1 and Texas Southern University Launch Cybersecurity Lab, Houston, Texas
GDIT Wins $285M Cybersecurity Contract to Fortify Virginia’s Digital Backbone

Copyright © 2022 TechnologyConference.com

Media Partners: Technologies, Market Analysis & Market Research and Exclusive Domains