• Skip to main content
  • Skip to secondary menu
  • Skip to footer

Technology Conferences

Technology Events Calendar

  • Technology Events Calendar
  • Add Your Technology Event
  • Market Reports
    • Technology Digest
  • About
    • How to Organize an Informal Tech Event
  • Contact
    • GDPR

SIGGRAPH 2022 Hybrid Conference Enjoys Notable Numbers with In-Person and Virtual Attendees

August 11, 2022 By admin

CHICAGO, Aug. 11, 2022 – SIGGRAPH 2022, the 49th annual conference and exhibition on computer graphics and interactive techniques, closed the in-person portion of the conference, 8-11 August 2022 in Vancouver, Canada, with more than 11,700 attendees, 90-plus exhibitors from 16 countries, remarkable featured speakers, and a variety of panels, programs, and hands-on experiences. Access to the virtual component of SIGGRAPH 2022 will continue through 31 October 2022.

SIGGRAPH 2022 shared exceptional offerings in digital art, technology, computer science, and various innovations.

SIGGRAPH 2022 offered a platform to share exceptional offerings in digital art, technology, computer science, and various innovations from more than 2,400 contributors. The conference and virtual experience were enjoyed by an international audience from 74 countries and garnered 30,000-plus views during the livestream sessions across the four-day, in-person conference. The top five attended programs in the virtual platform included Technical Papers, Birds of a Feather, Talks, Courses, and Production Sessions.

“Every year we gather our global community to showcase how computer graphics and interactive techniques shape the future,” said Munkhtsetseg Nandigjav, SIGGRAPH 2022 Conference Chair. “After two years of meeting virtually, I was thrilled to host our return to a live, in-person conference in Vancouver. The city was a wonderful host, from the amazing location to the warm welcome from the local community. SIGGRAPH participants were incredibly joyful and excited to reunite and see the latest developments in our field. Being face-to-face at these SIGGRAPH conferences is an annual recharge. It’s an opportunity to come together to learn, share our passions, and enrich our skills. I’m honored to be a part of this celebration as we continue to encourage the development and innovation in the arts and sciences that impact the world around us. And I’m looking forward to seeing how our work continues to evolve headfirst into the future.”

Highlights from the conference included:

Featured Speakers: Sougwen Chung, Ed Catmull, Pat Hanrahan, Sarah Bond, and Ime Archibong
Production teams behind some of the year’s top films took part in the Production Sessions, including DNEG, Pixar Animation Studios, Wētā FX, and Walt Disney Animation Studios
New for 2022, the inauguration of Conference Papers, where exciting emerging ideas were presented in a shorter format than traditional Technical Papers
Technical Papers showcases the latest industry advancements and scientific contributions. A total number of 247 papers were selected out of a record number of submissions, and five “Best of” honors were awarded
Roundtables allowed participants to connect directly and hold intimate conversations with Technical Papers, Art Papers, Courses, and Talks contributors, and interact in small group settings
Emerging Technologies and Immersive Pavilion showcased the latest in VR, AR, and mixed reality innovations
Metaverse discussions and workshops were covered in the Featured Speakers, Frontiers, Appy Hour, Real-Time Live!, and Courses programs
VR Theater presented the evolved storytelling and growth of virtual reality content

SIGGRAPH 2022 also celebrated this year’s contributors by honoring some “Best of” from various programs, including:

Art Gallery
Best in Show – “Ray”
Weidi Zhang, Media Arts and Technology Program (MAT), University of California, Santa Barbara (UCSB)

Art Papers
Best Art Paper – “Traditional African Dances Preservation Using Deep Learning Techiques”
Adebunmi Odefunso, Purdue University/Memorial Sloan Kettering Cancer Center; Esteban Garcia Bravo, Purdue University; and Yingjie Chen, Purdue University

Electronic Theater
Best in Show – “The Seine’s Tears”
Yanis Belaid, Pôle 3D (France)

Jury’s Choice – “The End of War”
Lei Chen, Tsinghua University (China)

Best Student Project – “Yallah!”
Nayla Nassar, Rubika (France)

Audience Choice* – “Alternate Mesozoic”
Lucie Laudrin, ESMA (France)

Emerging Technologies
Best in Show – “HDR VR”
Nathan Matsuda, Yang Zhao, Alex Chapiro, Clinton Smith, and Douglas Lanman, Reality Labs Research, Meta

Immersive Pavilion
Top Selection – “Journal of My Journey: Seamless Interaction in Virtuality and Reality With Digital Fabrication and Sensory Feedback”
Miguel Ying Jie Then, Ching Lui, Yvone Tsai Chen, Zin Yin Lim, Ping Hsuan Han, National Taipei University of Technology

Real-Time Live!
Best in Show – “A Showcase of Decima Engine in Horizon Forbidden West
Hugh Malan, Maarten van der Gaag, Guerrilla

Audience Choice – “AI and Physics Assisted Character Pose Authoring”
Florent Bocquelet, Boris Oreshkin, Dominic Laflamme, Felix Harvey, Louis-Simon Ménard, Jeremy Cowles, and Bay Raitt, Unity Technologies

Technical Papers
Best Paper Awards
“Instant Neural Graphics Primitives With a Multiresolution Hash Encoding”
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller, NVIDIA

“DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds”
Sebastian Starke, University of Edinburgh/Electronic Arts; Ian Mason, University of Edinburgh; and Taku Komura, University of Hong Kong
“Spelunking the Deep: Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis”

Nicholas Sharp, University of Toronto; Alec Jacobson, University of Toronto/Adobe
“Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency”
Budmonde Duinkharjav, New York University; Praneeth Chakravarthula, Princeton University/UNC Chapel Hill; Rachel Brown, NVIDIA Research; Anjul Patney, NVIDIA Research; and Qi Sun, New York University

“CLIPasso: Semantically Aware Object Sketching”
Yael Vinker, Tel Aviv University/École Polytechnique Fédérale de Lausanne; Ehsan Pajouheshgar, École Polytechnique Fédérale de Lausanne; Jessica Y. Bo, École Polytechnique Fédérale de Lausanne/ETH; Roman Christian Bachmann, École Polytechnique Fédérale de Lausanne; Amit Bermano, Tel Aviv University; Daniel Cohen-Or, Tel Aviv University; Amir Zamir, EPFL; and Ariel Shamir, Reichman University

VR Theater
Best in Show – “On the Morning You Wake (to the End of the World)”
Steve Jamison, Mike Brett, Archer’s Mark and Astrea; Pierre Zandrowicz, Atlas V and Astrea; and Arnaud Colinart, Atlas V

*Vote tallied on-site via survey poll.
Best in Show awards determined by a six-member jury; Audience Choice awards determined by the live audience.

The SIGRRAPH 2022 virtual experience is available until 31 October 2022. To learn more and register for the ongoing virtual conference, go to https://s2022.siggraph.org/.

About ACM, ACM SIGGRAPH
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques

SOURCE SIGGRAPH

Filed Under: News Tagged With: SIGGRAPH

Footer

Recent Posts

  • Humanoids Summit Tokyo 2026, May 28–29, 2026, Takanawa Convention Center
  • Japan Pavilion at CES 2026, January 6–9, Las Vegas
  • KubeCon + CloudNativeCon Europe 2026, 23–26 March, Amsterdam
  • 4YFN26, 2–5 March 2026, Fira Gran Via — Barcelona
  • DLD Munich 26, January 15–17, Munich, Germany
  • SPIE Photonics West 2026, January 17–22, San Francisco
  • Gurobi Decision Intelligence Summit, October 28–29, 2025, Vienna
  • MIT Sloan CFO Summit, November 20, 2025, Cambridge
  • Roblox Expands the Future of Creation at RDC 2025
  • Apple Announces WWDC25, June 9 to 13, 2025

Media Partners

  • Market Analysis
  • Technologies.org
U.S. Tech Employment Slows as Hiring Cools and AI Reshapes Demand
Semiconductor Equipment Boom, 2025–2027, Global Manufacturing Outlook
ServiceNow Sharpens Its Competitive Edge by Making Moveworks the Front Line of the Enterprise
NVIDIA Acquires SchedMD: How Owning the Brain of the Cluster Sharpens NVIDIA’s Competitive Edge
Cloudflare Year in Review 2025: How the Internet Quietly Rewired Itself
Qualcomm Acquires Ventana Micro Systems: Why It Matters, What It Changes, and Why Arm Should Pay Attention
Scylos Secures $3M Seed Round to Rethink Endpoint Security from the Ground Up
Databricks has just closed a massive new funding round that pushes its valuation to roughly $134 billion
Nu Quantum’s $60M Leap Toward the Entanglement Era
Haven Energy Raises $40M to Scale Virtual Power Plants Across the U.S. Grid

Media Partners

  • Market Research Media
  • Cybersecurity Market
PlayStation and the Quiet Power Center of a $200 Billion Gaming Industry
Adobe FY2025: AI Pulls the Levers, Cash Flow Leads the Story
Canva’s 2026 Creative Shift and the Rise of Imperfect-by-Design
fal Raises $140M Series D: Scaling the Core Infrastructure for Real-Time Generative Media
Gaming’s Next Expansion Wave, 2026–2030
Stellar Cyber Climbs to #2 in MSSP Alert 2025 Rankings, Signaling Deepening Trust Across the Global SecOps Ecosystem
Ascend 2026, May–October 2026, Global Event Series
Black Hat Europe 2025, December 9–12, London, United Kingdom
C1 and Texas Southern University Launch Cybersecurity Lab, Houston, Texas
GDIT Wins $285M Cybersecurity Contract to Fortify Virginia’s Digital Backbone

Copyright © 2022 TechnologyConference.com

Media Partners: Technologies, Market Analysis & Market Research and Exclusive Domains